Tuesday 30 September 2014

Prison Riot in Cell Block H

So, last night Connor (Proximocoal), Col, Pajy and I played the four player Prison Riot scenario for Malifaux. Thankfully we all had separate factions (although to be fair with my collection I could field almost any faction anyway). We went for Henchman led, 30 Stone crews and each with our own faction specific schemes.

Connor brought out the madness that is pig filth with Gremlins, Colin brought out Huggy and his fabulous illuminated, Paj whipped out his Friekorps led by Hannah and I took the fat lass herself, Madam Sybelle with resurrectionists.

My list consisted of:
Madam Sybelle, Not too banged up, bleeder lash and maniacal laughter
Rotten Belle x3
Guild Autopsies x3

I was planning on the autopsies leaking necromantic fluid to summon mindless zombies but my new arcane fate deck hates the idea of me having crows in my hand (or any card higher than a 9 unless it absolutely has no choice) so that didn't happen. Sybelle didn't get a chance to laugh, maniacally or otherwise, so there was no mindless zombies there either.

Connor had:
Old Major (plus some upgrades of some kind I assume)
Gracie (My nemesis in pig form)
Many, many piglets.

Colin had:
Huggy (with some upgrades I assume)
3 Illuminated
A beckoner

Paj had:
Hannah (upgrades?)
Librarian
Friekorpsman x2
Trapper
Specialist

I had to kill the prisoners (who were surprisingly hardy little buggers!) and occupy all four table quarters with corpse markers or undead models. Connor had to gather the women up (they had truffles in their bras I think) and have 4 or more gremlins unharmed at the end, Paj had to gather the men folk and started with 4 extra stones (hence the massive list he had) and Col had to keep them in the middle and kill Sybelle.

Turn 1 was a crazy event which saw Paj advance towards me and walk one of the lovely gentlemen prisoners into his own deployment zone, Connor had piglets on speed causing them to charge all over the board to lead the first truffle smuggling prisoner into his deployment zone and I barely managed to scratch Steampunk Joe, the prisoner I'd marked for execution.

Turn 2 saw more charging shenanigans from Connor, maneuvering the second truffle snaffler towards his safe area while engaging the forces of Huggy with pigs and threatening me with Gracie (well, no actual threats were issued, but she wandered into my table quarter and loomed like only a giant pig can). Col messed about a bit, luring a friekorpsman towards his deployment zone then moving away because the beckoner isn't that kind of girl. Paj didn't take to kindly to that, and murderised the beckoner with the trapper, dropping a corpse marker into that quarter to help me with my scheme. Meanwhile, I managed to kill Steampunk Joe with a full out attack from Sybelle, two belles and a guild autopsy (who failed to leak fluids onto SJ's dead corpse).

Turn 3 and 4 saw Paj focus on trying to kill me for some reason, so I had to put a lot of resources into attacking Hannah, which saw Sybelle flourish against the giant steam suit wearing wifey and making Paj drop two cards to save her. I eventually got her down to one wound (which poison would have finished her off, but Gracie is a kill stealing swine (no pun intended) and gorged the poor woman to death. The Specialist destroyed my two corpse markers (I forgot to laugh with the fat lass to turn the two markers right next to her into mindless zombies) and spoiled all of my fun. One of my guild autopsies died in Paj's table quarter and a belle wandered in there to secure the two models I needed there. Connor wiped out all of Col's stuff apart from Huggy, meaning there were definitely two markers in Col's quarter, a cluster of undead things in my quarter and what looked like two markers in connors quarter (which would have scored me 3 points for my scheme), however, upon final reckoning Connor had 4 points for having the two female prisoners in his deployment zone and 0 points from his scheme (Old major was the only thing stopping him from having 4 unhurt models), Paj had 2 for the bloke in his deployment zone, Col had no points for anything and when I measured the centre line for the quarters one of the corpse markers in Connor's quarter was over the line by a matter of millimeters, meaning it straddled two quarters and counted for neither, denying me three points for my faction scheme (you score all or nothing) and having only killed Steampunk Joe I scored 1 for him...

Final score was Connor 4, Paj and me 1 point each, Col a zero almost as fat as Sybelle.

I had a great time, connor was laughing for most of the game, Col seemed to be having a good time, and I hope Paj was too.

Hope you enjoyed the read, and if I got anything wrong then feel free to correct me (I'll probably not listen, but correct me anyway!)

Vince.

Monday 29 September 2014

General Introductions...

Hello, and thank you for stopping by...

My name's Vince, and I'm a wargamer. I predominantly play Malifaux these days, although I cut my teeth on Games Workshop games, but their crazy pricing, poor quality and release a new edition every couple of years attitude has seen me put down my dice in favour of something new and Wyrd (see what I did there?)

I started out playing Malifaux early this year thanks to Wyrd forums' Big Ned (Nate Z) who is my local Henchman (Wyrd's term for someone who runs demos and promotes the games). One look at the models he had with him, beautifully painted and expertly based, along with listening to him practically gush about the game for a mere 5 minutes and I was hooked.

Within the hour I had ordered my first crew (zombie hookers for the win!).

Within the week I had gone out and bought a crew box, rule book and fate deck to play with as I couldn't wait any longer for my stuff to arrive, having had two intro games against ProximoCoal (Connor B) using his also excellently painted models.

And so my addiction was raised (I would have said born, but since my faction of choice is resurrectionist, I thought this was more appropriate).

Long story short, I now have at least one crew for each faction (there are seven in total) and an ever growing collection of models that are just that little bit different from your average wargame.